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Gaming THE Game

Being addicted to the game is not what I hope to see. I am aware that games often rely on strong feedback systems that can easily lead players toward addiction, but this is not the direction I want to pursue.

The visual glamour of game elements and the sense of power or dominance experienced by players were never my original intentions either. Instead, I want to create games that are grounded in storytelling, where players are not simply playing for stimulation, but engaging with a meaningful narrative.

What I truly aim for is to let players experience the richness of their roles within the game. I hope the characters I create can resonate with players on a deeper, more personal level, while also allowing them to solve problems in ways that reflect real-life situations, offering guidance and a sense of fulfillment beyond the game itself.

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